Day 5. as dusk settled over the plains, you spotted a number of tiny dots traveling in the distance. it took a few minutes for them to gain definition and when they did, you counted twelve ornate vardo’s, each drawn by a pair of giant ants yoked together like a human would oxen. having no cover, you could do nothing but wait as the the train switched course and rode out to meet you. as the caravan drew closer, you noted atop each vardo, resting on a small lacquered perch, sat a five foot sized bird covered in russet-brown feathers. after some discussion, you determined the creatures to be kenku’s and they seemed very interested in freeing you of your heavy load. be it not for the quick mind of ming, you were certain that you would be walking the rest of the way to summerset. instead, through a bit of magic, you were able to confuse and frighten the flock enough to encourage them to continue on their travels.
you never thought the smell of the ocean would be so intoxicating. as the wind carried laughing gulls over the plains, you noticed the once scraggly vegetation slowly became peppered with seagrass. the rocky coastline was dotted with rickety wooden shanties, their storefronts displaying the day’s fresh catch, harvested from the depths of manaloxel bay. docks climbed some hundred feet over the calm waters and hundreds of ships, from dinghies to galleons, floated tethered to their mooring. a rainbow of flags flew atop fore and mizzen masts, announcing their ownership to one of the many sargassio sealords; the proud merchants who make summerset one of their main port of calls. upon entering the city, you were greeted by a town crier, billowing about “murder in summerset” and, to your dismay, thane copperstacks was found quartered and strewn across the ben hadar, not but a few days before your arrival. with no point of contact, the decision is made to have each party member take up lodgings in a different district in hopes of casting a wide net. in doing so, you discovered that thane copperstacks was a shadowfoot in the faceless, one of the more prominent thieves guilds in undyne. upon his death, you learned that his men scattered as the cities’ underworld carved up the empty territory. overhearing your inquiry, a half-elf named vaneth offered to escort you a day and half outside the city to a farmhouse where cutthroats would lay low while the city sorted itself.
accepting vaneth’s offer, you traveled through the swamps outside of summerset and found a small encampment of vagabonds squatting on a decrepit farmhouse. operating a makeshift copper still, you met yulon bumblestump, a dwarf who devised a way to fabricate spirits used to cut real coddlebrock brandy. the bootleg is then repackaged, labeled, sealed and sold to alehouses around the quarterdeck.
upon returning to summerset and continuing your search, you learned that copperstack’s section of the city is currently controlled by a band of tiefling thieves and cutthroats known as the fallen halfhorns. their leader is die’nash nyzer, a beautiful female tiefling and daughter to a sargassio pirate. up to this point, she’s held off all aggression’s from the faceless and claimed that section of the city as her own.
wishing to seek out these fallen halfhorns, you began kicking up stones around the shroud. in doing so, you encountered doblin fu’larn, a seven foot tiefling who could give a mighty quirt of piss about the lot of you, save for nowhere. after some discussion, doblin decided that your inquiries required a second set of ears and he indicated a warehouse located in the shrouds where you can speak further. he also provided a password which you would need to gain entrance. unfortunately, he neglected to inform you that the password provided was from a few days prior and, like lambs to the slaughter, you walked into an isolated building, gravely outnumbered and stripped of your weapons. with the tables turned, your requested an audience with die’nash which was met with a healthy amount of laughter. as the jokes died down, doblin informed you that two fallen halfhorn sightless and a handful of initiates were recently captured by the faceless. anybody responsible for their rescue would be due a nice reward and, perhaps then, an audience with die’nash might not be so out of the question. pushing for more information, you determined that the prisoners are thought to be held on the transitore de fer, a lavish barquentine anchored in the manaloxel bay.